With January 12th come and gone, Nintendo has finally held their big Switch event, explaining more about their next game console and finally giving everyone more information regarding pricing and launch titles. I wasn't able to watch it live, since I work late shift, but having seen it I definitely came away slightly cooler than I would have hoped.
Pricing, Online Services, and Region Locking
Nintendo president Tatsumi Kimishima was the first on stage, with the most pressing announcements of the night: The console, which will officially launch on March 3rd, will be priced at $299.99 USD. A fair price, but I won't deny being slightly disappointed since many people (including those leaking information ahead of time) were saying it may be only $250 at launch, which would have made it a much easier sale for me. It's still a good price for a brand new console, though.
What was less good was the following announcement: Nintendo would be following Sony and Microsoft in limiting online play on their hardware to those who pay a subscription fee. After a free trial lasting until this fall, users will have to pay to access online play and the ability to use an app for voice chat. I should note that the voice chat is specifically listed as an 'app', implying that it's a smartphone function that isn't included in the console itself. Subscribers will also gain access to exclusive discounts, similar to subscribers of Sony's and Microsoft's online services, and access to a free game each month. But as announced online after the presentation, not only are these free games only available for free for that month, unlike rival services which treat the games as purchased, they will apparently only include games from the NES and SNES periods: no new games will be offered with the service, though these old games will apparently be updated with online multiplayer support.
Combined with the removal of Miiverse, a legitimately fun online service available on the Wii U for sharing screenshots, drawings, and messages, this all sounds like a terrible value proposition. While this is a perfectly sensible business decision from Nintendo, who are of course spending money keeping the online servers running, that's also the case with their competitors, who offer a much better deal with free games that are not only free forever, but also aren't twenty to thirty years old. We don't know the pricing on this service, but if it ends up comparable to Playstation Plus or Xbox Live Gold, it'll be easily the worst of the three.
This portion of the presentation also announced the removal of region locking, which prevented players from using software imported from countries the hardware was not purchased in. Or, to be more exact, they announced that their software would "tend to" not be region locked. This is a long overdue decision on Nintendo's part, being the only company of the three to still prevent imported games from being played on their consoles, but the "tend to" leads me to believe there are situations where they may still make use of it. I have no idea what situations those would be, but it's something to keep in mind. It also leaves the door wide open for third party developers to region lock their games, which would be an odd thing for them to do since they get money regardless of where the game was purchased, but it's still an option for them.
The Legacy of Nintendo Consoles
Following Kimishima was Shinya Takahashi, who holds a variety of positions at Nintendo but most prominently is in charge of the "Entertainment Planning and Development Division,” which means he's in charge of all software developed by Nintendo. He started his portion of the presentation with explaining how the Switch has "inherited DNA" from every piece of hardware the company has developed over the years. He proceeded to name every aspect, ranging from the obvious (the Game Boy was portable!) to the incredibly forced (The Gamecube had a handle so you could carry it easily!) to the newly officially announced (The DS had a touchscreen!), though I'm forced to notice the Virtual Boy was conveniently forgotten.

This portion also further pushed how Nintendo was selling the console: This is not a handheld you can connect to your television, and it's not a handheld-console hybrid. It is a home console which you can take with you on the go. This distinction may seem minor, but it's important considering news announced slightly later. Before that, they also officially stated what could be seen in the first announcement video of the console: It can be played as a home console connected to a TV, using the portable screen as a small television by propping the screen up with a kickstand in the back, or as a handheld by connecting the controllers (referred to as 'Joy-Cons') to either side of the portable screen. They also mentioned the ability of the Joy-Con controllers being usable as separate controllers for multiplayer games.
The ball was dropped slightly with the announcement made during this portion: when used on the go, the console's battery will last anywhere from a decent 6 1/2 hours to a terrible 2 1/2 hours depending on the game being played. This seems to be the only thing holding it back from being a decent handheld in its own right: In an age where "portable" means "fits in a backpack", the Switch fits the bill, and they're certainly focusing on that ability. But such meager battery means this thing will have to be connected to a wall more often than not. It's not going to last you long flights without charging, but it should last for commutes, and since it's a standard USB charger this time around, you can at least attach a battery pack to the console to improve time as well.
The touchscreen on the portable screen is capacitive, meaning it's more accurate but requires special styluses or direct touch to activate. The system also has Wi-Fi capabilities, allowing for multiplayer games to be played online, and up to 8 consoles can be connected locally.
The Joy Con controllers, and HD Rumble

Next came Yoshiaki Koizumi, General Producer of the Nintendo Switch, who showed off the Joy Con controllers. The Joy-Con controllers, which have specific left-side and right-side versions, are made to be able to be connected to a variety of products, such as the special Joy-Con Grip controller, which can also charge the controllers, and the portable screen of the console as mentioned above. They can also be used when not connected to anything, with one in each hand or as individual controllers as mentioned above. It was also noted that the left Joy-Con has a 'Record' button, allowing screenshots and (eventually) videos to be posted to social media, and the right Joy-Con has the Near-Field Communication sensor, necessary for amiibo support, located underneath the analog stick. This location seems a bit odd, but there isn't a ton of area on the Joy-Cons and amiibos needed to be usable when the Joy-Cons weren't connected to anything, so I suppose it works out.

It was also confirmed that the Joy-Cons have accelerometers and gyroscopic sensors, meaning motion controls like what was seen in the Wii line are possible. Any hopes that Nintendo would be leaving behind motion controls in favor of a "typical" console control scheme are lost.
Besides this, L and R buttons were shown to be on the section of the Joy-Cons which would be connected into a dock, which makes sense if they're supposed to work as independent controllers. Koizumi used this to say the console comes with two controllers, but not every game is going to be playable with only six buttons and an analog stick, so I'm not sure that claim really holds up. Some of the games they showed off even require both for a single player, but we'll get to those. Koizumi also claimed the Joy-Cons "Fit in the palm of your hand, just right." I'm unable to confirm the comfort of holding it one way or another, but given my huge mitts I'm inclined not to believe him.
Koizumi then lounged on a couch for a moment to show off how lazy you're able to look while holding the Joy-Cons, which honestly was the biggest sell for me personally.

In a video package that was then played, it was shown that the Joy-Cons will also have color variants, with Neon Red and Neon Blue being available alongside the typical Grey. Presumably others will also be released later in the console's lifecycle, but nothing regarding additional colors was mentioned in the presentation. In addition, the Joy-Con wrist strap was shown, which actually seemed very smartly designed. Not only does it attach to the Joy-Cons in a similar manner as the Joy-Cons would connect to the console, they also shape the Joy-Cons so they don't have sharp right-angles right where you're resting your fingers, and more prominently shows the L and R buttons. It's a really smart design, and seems like a good thing to attach when using the Joy-Cons individually even if you're not interested in the straps. Grips which match the special colors of Joy-Cons were also shown.
The right Joy-Con has an IR camera in its bottom, which can detect the shape and distance of objects placed in front of it. Koizumi claimed it would lead to new and unique control methods, but like with most things Nintendo releases that would lead to new and unique control methods, I'm betting Nintendo will use it for a few games and everyone else will completely ignore it. It's neat, but doesn't seem particularly useful or compelling for control schemes.
Speaking of interesting but probably underutilized, "HD Rumble" was given it's own section. Koizumi claimed the rumble was so precise, that if meant to replicate a glass, you could tell how many ice cubes were inside, and feel it being filled with water. Again, it's cool tech and I can see the possibility for someone doing something cool with it. But I imagine most developers only using standard rumble.
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This will probably not be your experience with the Switch |
Finally, The Games

It is at this point that we finally touch on the games which were announced. First up is 1, 2, Switch, a mini game collection which aims to use the many features of the Joy-Con controllers. The games, which are designed to be playable with one Joy-Con and while focusing on your opponent rather than the screen, vary from a quick-draw wild-west shooting game, to a milking game, to a samurai game, to a sandwich eating game, and many others shown off in the video. It seems like it's intended to be the console's Wii Sports or Nintendoland, showing off the various unique functions of the controllers. Unfortunately, it's not being offered as a pack-in like Wii Sports and Nintendoland were, and the game costs a whopping 50 dollars, so I can't see it taking off the way it needs to. Reggie Fils-Aime, president of Nintendo of America, defended the position in an interview with Gamespot, claiming the wider variety presented in 1, 2, Switch meant it wasn't slight enough to be a technical showcase pack-in title. But without it, they're asking a lot for a game that doesn't feel like it's going to be pulled out except to show off the system.

Next was ARMS, a behind-the-back fighting game. The main difference between ARMS and a more typical fighting game of its type, like Pokken Tournament, is the heavy focus on distance combat, given the characters’ spring arms. It also controls by using the Joy-Cons as virtual joysticks, holding them upright, tilting left and right for movement, pressing the triggers on top of the Joy-Cons for jumping, dashing, and special attacks, and physically punching to punch in-game. If you tilt the Joy-Con after you punch, it'll turn. This all sounds cool, but the "twist fist to turn punch" thing means your punches will be less "really fighting" and more "rock 'em sock 'em robots." Not to mention, if there's no non-motion control with this thing, they'll have to really nail the motion stuff. Still, ARMS looks cool, I dig the cartoony style, and Nintendo has certainly proven they can succeed in genres unconventional for the company thanks to 2015's Splatoon.

Speaking of, Splatoon is getting a sequel on the Switch! As excited as I am, being a fan of the original, there isn't that much to say. A new weapon type exists in the Splat Dualies, there's a wide variety of new supers and stages, and you can customize your characters hair. Very cool, but pretty standard as far as sequels go. It also won't be a launch title, instead releasing this summer.

Afterwards, we finally got out first look at the new Mario title, Super Mario Odyssey. It was explained that this game will have large sandbox levels, more akin to Super Mario 64 than newer, rigidly level-based titles, but it was hard to think about how neat that might be when Mario went to a normal-ass human city with normal-ass human beings inside of it. Yes, any perfectly reasonable belief that Mario is just what people look like here went out the window as we saw him next to normally proportioned people in New Donk City, which seems to be a Donkey Kong reference but sounds incredibly silly. Besides this, Mario also has a sentient hat this time around, which he can throw around to attack enemies or use as a temporary springboard. It all looks neat and like a new direction for the series, but it's also very far off, not releasing until Holiday 2017. Considering there were reports that the game may be a launch title, it was a big hit against the console in my opinion.
Games from the Rest
A slew of non-first party titles were then also shown. Xenoblade Chronicles 2 was briefly shown, though only in the most minor of ways: a handful of running shots, combined with some cutscene footage. I've only played the open-world spinoff Xenoblade Chronicles X, so I have basically no attachment to the mainline, but it certainly looks pretty.
Quickly afterwards was Fire Emblem Warriors by Tecmo-Koei and Team Ninja, a game which had literally nothing shown of it except the titular Fire Emblem and a shot of Chrom's sword from Awakening. This shows two things: One, it's probably going to be another musou game, in the style of Dynasty Warriors or Hyrule Warriors. Two, Nintendo is still milking the FE: Awakening cash cow SUPER HARD.

Taking a break from showing stuff off, Koizumi took the stage again to assure everyone of the consoles third party support. According to him, there are 50 companies working on games for the Switch, with over 80 titles currently in development. How many of these companies stick around, and how many of those games come out, remains to be seen. Remember, Nintendo passed around a similarly impressive list when the Wii U was being released, and not much ended up coming from that. It's easy for a company to talk about how they're planning to support a console before it's released and they learn how well the thing sells.
Koizumi reaffirmed that the Switch will be receiving both the new Dragon Quest XI, and the MMO Dragon Quest X from Square Enix in Japan (no official word on English releases for either), and also mentioned that a Dragon Quest Heroes 1&2 pack will be released on the Switch as well. Atlus showed a teaser for a new Shin Megami Tensei game, which reportedly "just started development" so we won't be seeing it for literal years, and a brand new Square Enix RPG only known currently as Project Octopath Traveler. The game looks pretty slick, with a 3D environment made to look like, and populated by, 16- or 32-bit spritework.
After this, representatives from a variety of companies were brought out on stage. Toshihiro Nagoshi, Corporate Director of Sega Games, stated that Sega is developing games for the console but didn't announce or show anything concrete. A video of Todd Howard, Executive Producer and Game Director at Bethesda was shown, where he confirmed that The Elder Scrolls V: Skyrim was coming to the system which you'd think was confirmed when it was shown in the first look trailer of the Switch released last year, but whatever. Also, despite the fact that Skyrim is over 5 years old at this point, the port isn't going to be releasing until this Fall, and honestly I can't imagine any reason to buy the game again if you already own it.

AND FINALLY. WITH THE BIGGEST SHOCK OF THE PRESENTATION. Suda51, CEO of Grasshopper Manufacture, announced that No More Heroes 3 was in development for the Switch. Again, nothing concrete was shown, only teaser art of main character Travis Touchdown wearing a shirt that says "Travis Strikes Again." But as a fan of the series, I'm shocked and excited at the prospect of a third game in the series.
(Also, a quick note: Many have been quick to criticize the translator for Suda51's segment of the presentation, who seemed less confident, quick, or coherent compared to the rest. I would like to point out that the other translators were dealing with people in suits who were sticking to the company-line script, and that Suda51's translator was dealing with a man who made a game about a cheerleader who fought zombies with a chainsaw with her boyfriends head attached to her hip. Make of that what you will.)
Finally, Peter Soderlund, Executive Vice President of EA, announced that FIFA would be coming to the switch. This would be surprising if FIFA didn't come to every console ever. He also mentioned that it would be a specific, Switch version, which implies that it won't be a port, or rather not a port of the PS4 or Xbox One versions of the game. This makes sense, since the Switch isn't as powerful as either of those, but the lack of features in older versions of the game may be worrisome to some fans.
Hardware Configurations
At this point, Tatsumi Kimishima retook the stage to talk about the physical components of the Switch launch. The system comes with the console itself, the dock for charging and connecting to a television, power cord, HDMI cable, a left and right Joy-Con, a Joy-Con grip, and two Joy-Con wrist straps, basically as you'd expect. A pro controller, which more closely mimics the look and feel of controllers found on competing consoles, will be available separately. Two variants were also announced: One with standard grey Joy-Cons, and one with a blue left Joy-Con and a red right Joy-Con.

This is all well and good and to be expected, but I have a few issues. First of all, there's no game pack-in with the console at launch, meaning you'll have to pay full price for a game alongside the 300 for the console itself. This is less "bad" as it is "disappointing," but you'd still expect the console to give you something to work with, as it has led to some of the most well-received games for Nintendo in the last few systems.
In addition, I'd be remiss if I didn't mention the price of all these items if purchased individually, which was announced after the presentation. Lose a Joy-Con? That's 50 bucks for either a right or a left Joy-Con, and a whopping 80 bucks for a pair. Want an additional dock for multiple TVs? Dock plus HDMI plus Power equals 90 dollars. A pro controller for more traditional gameplay? 70 dollars, thank you very much. It costs more than a game does! It's completely ludicrous, and I have no intention of buying any of it at full price. It's the one major mistake I can pinpoint from this presentation.
One More Thing...
To close out the show, brief videos of Satoru Shibata, president of Nintendo of Europe, and Reggie Fils-Aime, president of Nintendo of America, were shown. These were mostly to promote events which will allow folks to check out the Switch in person, but Fils-Aime was also joined by Shigeru Miyamoto, creator of Mario, The Legend of Zelda, and others, and Eiji Aonuma, series producer and manager of the Legend of Zelda franchise, to tease the impending announcement of the release date of The Legend of Zelda: Breath of the wild, which Kimishima quickly confirmed would be a day-and-date launch title for the Switch, releasing alongside it on March 3rd, and showing a trailer for the title to close out the show.

Breath of the Wild looks fantastic, by the way. I've never been a huge fan of the series, but Breath of the Wild honestly has me a bit excited. It looks stellar, with a wide variety of fantastically rendered locales, and while using the "See that mountain? You can go there!" line in 2017 is a very Nintendo move, a true open-world Zelda more akin to the original game on the NES than the more guided modern games has the potential to be very cool. The trailer also prominently featured the voice acting, a series first which honestly doesn't feel as weird as I figured it would. We also got our first peek at Breath of the Wild's Princess Zelda, who is more fitted out for adventure than a royal party this time around. Gita Jackson over at Kotaku wrote an excellent piece on why the outfit works so well, but suffice to say I am very into it. The other characters shown in the trailer, including the mountainous Goron, a number of the fishlike Zora, and even a Rito, one of the bird people introduced in Wind Waker, also look fantastic. The combat in the game looks to be fairly standard Zelda fare, though the variety of weapons you can find and equip may change that somewhat, and that combat mostly works anyway.

Closing Thoughts
Like I said, I'm a bit cooler on the Switch now than I was going in. To be fair to Nintendo, that's partially due to some of the rumors floating around beforehand, including that the system would be priced at $250, and launch with Splatoon 2 and Super Mario Odyssey alongside the new Zelda. If that were the case, the console would have been a day-one purchase for me.
As it stands, it's still a neat thing. The games shown, while mostly still a ways off, look very cool, and a lot of the tech is interesting even if I don't think anyone will make use of it. But the pricing of the peripherals and controllers is preposterous, and there isn't much to entice a day one purchase. I definitely plan on getting one eventually, but not anytime soon.